Iron Man VR Has Moments Of Brilliance, But Shows Limits Of PSVR

You fly just like Iron Man does, pointing your hands down to blast up, forward, back, or sideways. Arch your hand and your repulsor rays are immediately ready, just a trigger squeeze away.

Iron Man VR Has Moments Of Brilliance, But Shows Limits Of PSVR - Ravzgadget
Iron Man / Photo credit: Twitter

Iron Man should be the best hero to transition from comics to VR. His own interactions with his suit touch on augmented reality controls, steering a powerful avatar in sync with Stark’s movements. So, just like me, with a pair of digital wands with colorful balls on the end.

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Iron Man VR is also PlayStation VR’s biggest exclusive release for a while. Sony prepped an Iron Man VR bundle that includes all the PSVR hardware and a pair of Move controllers (still in short supply in stores) — it seems to think it’s already going to be a hit. But this isn’t Half-Life: Alyx, and it’s not Marvel’s Spider-Man either.

Combining Marvel intellectual property with virtual reality is a tall order, but when you first blast off and fly across land and sea, it’s one hell of a feeling. At the start of the game, you’re guided through the suit’s abilities with some holographic flying lessons around Tony Stark’s multimillion-dollar estate.

You fly just like Iron Man does, pointing your hands down to blast up, forward, back, or sideways. Arch your hand and your repulsor rays are immediately ready, just a trigger squeeze away.

After some practice, it all starts to come together beautifully. You fly one-handed, blasting drones with the other, you dash up to a robot and punch it away, launching high into the air again to avoid being fired on. It all sounded gimmicky, yes, but there are moments where the control system sings.

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To help you see where you’re going, the Move controller buttons (it doesn’t work with the DualShock 4) rotate your perspective, making it easier to track enemies and line up your attacks. It feels like you’re Iron Man and it feels really good.

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